> For the complete documentation index, see [llms.txt](https://docs.cybercookie.party/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cybercookie.party/balancers.md).

# Balancers

Balancers are special cards in the **Earn → Balancer** tab. Each one is a **slider** that trades one stat (at slider = 0, the *left* side) for another (at slider = 100, the *right* side). You interpolate anywhere in between.

They must be **purchased once** to unlock (this keeps them from giving new players a free advantage). After that, sliding is free and instant, and you can re-adjust any time.

## The four balancers

| Balancer         | Unlock cost | Left (slider = 0)  | Right (slider = 100) |
| ---------------- | ----------- | ------------------ | -------------------- |
| **Tap Balancer** | 250,000     | +2,000 profit/hour | +10 coins/tap        |
| **Reservoir**    | 500,000     | +1,500 profit/hour | +3,000 max energy    |
| **Kinetic**      | 1,000,000   | +15 coins/tap      | +4,000 max energy    |
| **Surge**        | 1,500,000   | +4,000 profit/hour | +20 coins/tap        |

At any slider position `s` (0–100):

```
left stat gained  = round( (100 − s) / 100 × leftMax )
right stat gained = round( s / 100 × rightMax )
```

So a Tap Balancer at `s = 70` gives `+600/h` and `+7/tap`.

## How to use them

* **Idle / offline focus:** push sliders **left** (toward profit/hour) so you earn while away.
* **Active tapping session:** push sliders **right** (toward per-tap coins or max energy) so each tap and each session is worth more.
* Because bonuses only apply while unlocked, buying a balancer is itself an investment — weigh the unlock cost against how much you'll use it.

The four balancers stack: their combined bonuses all feed into your profit/hour, tap power, and max energy.

Next: [Boosts (Friends & Guild) →](/boosts.md)


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