> For the complete documentation index, see [llms.txt](https://docs.cybercookie.party/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cybercookie.party/gameplay.md).

# Gameplay & Economy

## Tapping & energy

* Every tap earns **tap power** coins (base **1** per tap, plus tap upgrades, role perks, and the Tap/Surge balancers).
* Each tap costs **1 energy**. When energy hits 0 you can't earn from taps until it regenerates.
* **Energy regen**: base **1/second**, plus regen upgrades and role perks.
* **Max energy**: base **1000**, plus energy upgrades, role perks, and the Reservoir/ Kinetic balancers.

The server is authoritative: it regenerates your energy from elapsed time and clamps each tap batch to the energy you actually have. Autoclickers are allowed, but they can never mint more than the energy the server itself regenerated.

## Passive income (profit/hour)

Your **profit/hour** accrues automatically — even while you're offline.

* It ticks continuously while you play.
* While offline it keeps accruing, but is **capped at 3 hours** of profit/hour. So the most you can ever collect from being away is `3 × profit/hour`.
* On return you get a **"Welcome back"** popup showing what you earned while away.

Your total profit/hour = upgrades + friend boosts + guild boost + role perk + unlocked balancers.

## Levels & ranks

Your **level** is derived from your profit/hour:

| Level | Requires profit/hour ≥ |
| ----- | ---------------------- |
| 1     | 0                      |
| 2     | 300                    |
| 3     | 750                    |
| 4     | 1,500                  |
| 5     | 3,000                  |
| 6     | 6,000                  |
| 7     | 12,000                 |
| 8     | 25,000                 |
| 9     | 50,000                 |
| 10    | 100,000                |

Past level 10 you gain **+1 level for every +50,000 profit/hour**, up to the **level-100 cap** (reached at **4,600,000 profit/hour**). Formula for level ≥ 10:

```
profit/hour to reach level L  =  100,000 + (L − 10) × 50,000
```

### How much profit/hour each milestone level needs

| Level | Profit/hour ≥ | Level | Profit/hour ≥ |
| ----- | ------------- | ----- | ------------- |
| 10    | 100,000       | 60    | 2,600,000     |
| 20    | 600,000       | 70    | 3,100,000     |
| 30    | 1,100,000     | 80    | 3,600,000     |
| 40    | 1,600,000     | 90    | 4,100,000     |
| 50    | 2,100,000     | 100   | 4,600,000     |

Higher levels unlock higher-tier upgrades (each card has a level requirement). The header shows a **live progress bar** toward your next level.

### Where profit/hour comes from (how you actually level)

Your total profit/hour is the sum of every source:

* **Upgrades** (the biggest lever — buy & level Mining cards; cost grows ×1.5 per level).
* **Friend boosts** (+1,500/h per boost level) and **guild boost** (+200/h per level, shared).
* **Discord role perk** (OG/TEAM/MOD/BOOST +2,000/h, PREMIUM +10,000/h).
* **Unlocked balancers** (Tap/Reservoir/Kinetic/Surge) and completed **Projects** (+4,000 to +40,000/h each).

So "reaching level 100" = accumulating **4.6M/h** across all of those. As a rough guide, the cheapest path is spreading coins across fresh Mining cards (best profit-per-coin) plus a couple of friend boosts, and funding the big Projects (Star Beacon alone is +40,000/h).

## Level milestones

Reaching these levels pops a celebration with a **"Share on X"** button (pre-filled with your referral link) and a coin reward:

| Level | Reward    |
| ----- | --------- |
| 10    | 100,000   |
| 20    | 300,000   |
| 30    | 500,000   |
| 40    | 1,000,000 |
| 50    | 5,000,000 |

Each milestone can be claimed once. Levels **51–100** keep progressing (and unlock the top-tier upgrades) but don't have a milestone payout — they're pure prestige.

## Online status

You count as **online** if you've been seen in the last **5 minutes**. Your online/offline status shows on your profile, and the live count of online players shows in the sidebar leaderboard.

Next: [Upgrades & Profitability →](/upgrades.md)


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